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Riftbound warframe
Riftbound warframe







At its base level, you have three types of units – those that gather energy (or resources, if you prefer), those that attack, and those that defend.

riftbound warframe riftbound warframe

The initial flow of the game will be immediately familiar to anyone that played Plants Vs. In the game’s later levels, you had better have a plan going in, as you will be walking a razor thin edge, and plopping one unit down in the wrong spot at the wrong time can lead to an instant game over. There ain’t no shame in my game – Riftbound at times requires the same sort of lightning-quick response time as certain RTS games. While it undoubtedly owes a debt of gratitude to Popcap’s original masterpiece, Riftbound takes that original addictive game design (and really, why isn’t this a genre at this point?) and cranks the volume all the way up, ratcheting the tension and intensity to the point where I was forced to turn the difficulty down to “Casual” to get past certain levels in the game. Riftbound is Barrel Smash Studios’ first game, and it is a corker. Or rather, Australian development house Barrel Smash Studios has a treat for you. Zombies in its initial strategic incarnation but have seen little reason to return to the franchise after EA turned it into a sad, shriveled milk cow, well, I’ve got a treat for you.

riftbound warframe

I’m not referring to the various shooters, deck-builders, and microtransaction-laden sequel hellscapes that Popcap’s property eventually evolved to encompass, but the first PVZ – the good one. Though I am loath to reduce the hard work a studio puts into a game by immediately comparing it to another game in the first paragraph of a review, it is impossible to discuss Riftbound without mentioning Plants Vs.









Riftbound warframe